![]() You basically have to scout everything early while building enough to 1 turn Martyrs, build a load of them, then clear every camp/site/tomb on your way to your enemy's base. This allows you to go for a strategy where you don't research any class units past Crusaders, pump out 2-3 stacks of Martyrs and evolve them all into Exalted (Tier 3 flier with Resurgence). Halfling Theocrat - Adventurers (and Martyrs!) have a triple ranged attack unlike all other starting irregulars. (Tier 3 Chariots with Teleport and a Frost Nova that stuns and breaks guard) The White Witch unit turns into one of the most fearsome units on the field and Frost Queens are just downright silly. ![]() ![]() Sorcerers can give their supports Stuns, Teleport, and Projectile resistance. Frostling Sorcerer - The basic idea here is support spam backed by Phantasm Warrior summons. ![]()
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